
User programmable Multi-Game JAMMA PCB! Simply supply your own game roms and program the pcb using the programming tool.
* Compatible with trackball units¹ and/or joysticks.
Support for additional games will released on an on going basis and programming software updates will be available via download. Simply reprogram your board to add more games.
This page will be updated as soon as updates become available.
Q: Where do I get the programming software?
A: Right here: Menusys v2.62 (size: 3.5 meg download)
Q: Whats new in Menusys version 2.62...
A: Bug fix - Programming Moon Patrol (Horizontal games) would crash Menusys
After Menusys installation, click on "Get Updates" to ensure you have the lastest fixes and game support.
Supported on Windows Vista, Windows XP, Windows 2000 and Windows NT
A: Programming the board is easy... Only a few steps and you're done!
A: No. There are two different menu system cores, you can load either vertical or horizontal games, but not both at the same time.
A: This new feature allows you to change the order in which games appear in the menu. You can arrange your favorite games at the start of the menu if you wish.
A: Yes. You select the game you wish to play from the on screen menu.
Note: ALL updates now require you have Menusys
version 2.62 or later installed.
Previous update(s)...
Latest update for horizontal games:
Note: ALL updates now require you have Menusys
version 2.62 or later installed. Update 6-14 is included.
Previous update(s)...
If you have problems loading ROMs, click on Get Updates
to get the latest fixes & new game support.
MenuSys Game Loading Software
Finally, a replacement solution to the never ending problematic original game boards...
Games supported with a vertical mount monitor:
Games supported with a horizontal mount monitor:






To order, call
1-800-514-9506
¹ Requires trackball units utilizing a 74HC14 I.C. Chip. (Original Atari trackball units will not work)
² Upright mode only supports one player, cocktail mode supports two simultaneous, head to head players!
Frequently asked questions...
Updated 1-22-2008 and includes vertical update 18-46 and horizontal update 6-14. Be sure to click Get Updates.
Q: How does it work?
(using our power adapter or power from a JAMMA harness)
Q: Can I load both vertical and horizontal games at the same time?
Q: What is the new feature "arrange game menu order" all about?
Q: Can I load more than one game at a time?
Update Status...
Latest update for vertical games:
Dated: 5-1-2008, Build # (19-48)
Update: Donkey Kong II - Easier game play
Enhancement: Support for LED start buttons
Added: Carnival
Added: Gorf
Added: Bagman
Added: Crash
Added: Donkey Kong II
Added: Mario Bros.
Added: Moon Cresta
Added: Super Bagman
Fix: Rally-x cocktail button swap
Fix: Burgertime High Score save
Fix: Rally-X cocktail screen flip
Dated: 12-20-2007, Build # (6-14)
Added: Crash
Added: Qix
Added: Rally-x
Added: Tetris
Added: Mario Bros. and Wizard of Wor.
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Optional accessories:
![]() Programming Cable $4.95 |
![]() Power Adapter $5.95 |
Pricing and Availability:
PCBs are in stock for $379 each, or three or more for $359 each. All PCBs are packaged in an anti-static bags and packed with bubble wrap in a cardboard box to insure safe delivery.
Features:

|
Solder Side |
Parts Side |
||||||||||
| GND | A | 1 | GND | ||||||||
| GND | B | 2 | GND | ||||||||
| +5V | C | 3 | +5V | ||||||||
| +5V | D | 4 | +5V | ||||||||
| -5V (not used) | E | 5 | -5V (not used) | ||||||||
| +12V (not used) | F | 6 | +12V (not used) | ||||||||
| KEY | H | 7 | KEY | ||||||||
| Coin Counter 2 | J | 8 | Coin Counter 1 | ||||||||
| LED 2 Current Sink* | K | 9 | LED 1 Current Sink* | ||||||||
| Speaker (+) *** | L | 10 | *** Speaker (-) | ||||||||
| M | 11 | ||||||||||
| Green | N | 12 | Red | ||||||||
| Sync | P | 13 | Blue | ||||||||
| Service | R | 14 | GND (video) | ||||||||
| Slam (not used) | S | 15 | **** Test | ||||||||
| Player 2 Coin 2 | T | 16 | Player 1 Coin | ||||||||
| Player 2 Start | U | 17 | Player 1 Start | ||||||||
|
V | 18 |
|
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|
W | 19 |
|
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|
X | 20 |
|
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|
Y | 21 |
|
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| Player 2 Button 1 | Z | 22 | Player 1 Button 1 | ||||||||
| Player 2 Button 2 | a | 23 | Player 1 Button 2 | ||||||||
| Player 2 Button 3 | b | 24 | Player 1 Button 3 | ||||||||
| c | 25 | ||||||||||
| LED 4 Current Sink* | d | 26 | LED 3 Current Sink* | ||||||||
| GND | e | 27 | GND | ||||||||
| GND | f | 28 | GND | ||||||||
* LEDs may be driven from +5VDC to the sink. Use at least a 100ohm resistor in series with the LED to limit current to 50mA or less for ultra-bright LEDs. For "normal" LEDs use a 220ohm or larger resistor to keep current under about 20mA. LED wiring diagram.
** A joystick may be used on the Player 1 inputs and a trakball may be used on the Player 2 inputs simultaneously. Single player games requiring a trakball will use the Player 2 inputs for the primary trakball controller. Single player joystick games will use the Player 1 inputs. Single player upright cabinets with only trackball games require the trakball be connected to the Player 1 joystick inputs.
*** The cabinet speaker should be directly connected to the Speaker (+) and Speaker (-) signals on the JAMMA harness. Do NOT connect one side of the speaker to ground as damage may result. Such damage is not covered under the warranty. Speakers in the range of 4-8 ohms are preferred.
**** The JAMMA 'test' switch duplicates the function of the 'test' switch on the game board. For ease of maintenance adjustments it is highly recommended to equip your game cabinet with a test switch easily accessable from the front of the cabinet if one is not already present.
| Solder Side | Parts Side | ||
| GND | A | 1 | GND |
| GND | B | 2 | GND |
| +5V | C | 3 | +5V |
| +5V | D | 4 | +5V |
| -5V | E | 5 | -5V |
| +12V | F | 6 | +12V |
| KEY | H | 7 | KEY |
| Coin Counter 2 | J | 8 | Coin Counter 1 |
| Coin Lockout 2 | K | 9 | Coin Lockout 1 |
| Speaker (+) | L | 10 | Speaker (-) |
| M | 11 | ||
| Green | N | 12 | Red |
| Sync | P | 13 | Blue |
| Service | R | 14 | GND (video) |
| Slam | S | 15 | Test |
| Coin 2 | T | 16 | Coin 1 |
| 2-Start | U | 17 | 1-Start |
| Right stick-Up | V | 18 | Left Stick-Up |
| Right stick-Down | W | 19 | Left stick-Down |
| Right stick-Left | X | 20 | Left stick-Left |
| Right stick-Right | Y | 21 | Left stick-Right |
| 2 B1-Thrust/Moon Patrol Fire | Z | 22 | 1 B1-Reverse/P1 Flap |
| 2 B2-Defender Fire/Moon Patrol Jump | a | 23 | 1 B2-Hyperspace |
| 2 B3-Smartbomb/P2 Joust Flap/Sinistar Fire | b | 24 | 1 B3-Inviso/Sinibomb |
| c | 25 | ||
| d | 26 | ||
| GND | e | 27 | GND |
| GND | f | 28 | GND |