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Braze Technologies |
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Innovative solutions for the "classic" arcade collector |
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| Popeye High Score Save Kit |
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| Pricing and Availability |
| Features |
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Easy Installation. Kit installs in just minutes. No board modifications or special wiring is required. |
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High Score Save. The top 5 high scores and initials are remembered permanently, long after the game has been powered off. No batteries to replace ever. |
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Enhanced Free Play. Includes real free play support with full attract mode screens. |
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Reset High Scores. The top 5 high scores and initials can be reset to the factory default by entering Popeye test mode and following the on-screen instructions. |
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Improved test mode makes it easy to verify DIP settings. Mini power on self test (POST) diagnoses the HS kit on every powerup. |
| Popeye High Score Save Kit -- Enhanced Free Play |
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The original Popeye game has a freeplay DIP setting, however,
in that mode, the software simply forced the game to always
have 90 credits.
This had the undesired affect of losing the attract mode screens. When the game was not being played as it always showed the ready screen and never showed the other attract mode screens. Not to mention the screen burn-in. |
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With the Enhanced Free Play provided by this kit,
you get all the attract mode screen and features.
Additionally the word "FREEPLAY" is displayed on the
high score screen as a reminder the game is in free play mode.
To turn on free play, set the coinage DIPs as indicated in the manual. |
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| Popeye High Score Save Kit -- Installation Guide |
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Pin-1 Identification | ||
Z80 CPU Chip |
High Score Daughter Card |
Pin-1 Identification |
The header on the daughter board has pins that are more heavy duty than the original Z80-CPU pins, thus you will need to press very firmly to get the daughter card to be fully inserted into the original Z80-CPU socket.
If the game does not come up, turn power off immediately, double check your work, and read over the trouble shooting section.
| Popeye High Score Save Kit -- Trouble Shooting |
A common mistake is not having the daughter card inserted correctly, either hanging over the socket by 1 pin, or in backwards. In this case you will usually just see the powerup garbage on the screen. This garbage is just the random bits that are in the character RAM at powerup, and it indicates the CPU was not able to run.
Another common mistake is for the Z80 CPU to have been inserted incorrectly, either backwards, or possibly with a pin bent that did not insert into the socket properly.
| The Popeye high score save kit will perform a very simple powerup selftest of the HS daughter cards on powerup. The results are displayed briefly before transitioning into gameplay mode. |
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If the powerup selftest fails, a message indicating the failure
will be displayed on the screen.
A sample screen showing the failure is shown to the right. If you see this failure, most likely that means that one of the socketted chips on the daughter card is probably lose. Check to make sure the 8 pin dip (the smallest chip) on the HS daughter card is fully inserted into its socket. |
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| Operating Popeye Test Mode |
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This information is also covered in the standard Nintendo Popeye
operational manual.
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(1) Entry
While pressing the Service Switch, set the power On/Off Switch to the "ON" position. (2) Audio Test You will hear a beep sound (3) RAM Test The result of the RAM test will be displayed. |
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(4) ROM Test
The result of the ROM test will be displayed. |
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(5) Option Switch Test
(6) Pressing any switch on the Operation Panel during while on the option settings screen will cause a beep sound. |
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| Resetting Popeye High Scores |
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Following the general test mode operation
instructions above to put the game into test mode.
(Press and hold the Switch Switch while applying power).
When the "OPTION SWITCH" screen appears follow the instructions at the bottom for resetting the high score table back to the factory default. (press both P1-start and P2-start at the same time). |
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Once erased, a message indicated the high scores
have been reset will appear.
Note the option switch screen also displays more information about the settings than the original Popeye game did. The information in color is added by this kit. |
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Power cycle the game to return to game play mode.
Note: after about 30 seconds, the game will automatically
return to game play mode.
The factory default high score table is displayed on the right. |
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| Popeye DIP settings |
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To aid in setting the DIP switches, the Popeye HS kit enhances the test mode display to show the current DIP switch settings in both numeric and text. The original popeye software only showed the numeric data. The additional DIP information is shown in yellow. Changing the DIPs while in testmode will cause the screen to be immediatly updated to reflect the current settings. |
| COINAGE (SW1) | A | B | C | D |
| Free Play | ON | ON | ON | ON |
| 1-Coin 1-Play | off | off | off | off |
| 1-Coin 2-Plays | off | ON | off | off |
| 2-Coins 1-Play | ON | off | off | off |
| Num Popeye | Difficulty | Bonus | Music | Table | ||||
| 1 I |
2 J |
3 K |
4 L |
5 M |
6 N |
7 O |
8 P |
GAME OPTIONS (SW2) |
| off | off | Num Popeye 1 | ||||||
| ON | off | Num Popeye 2 | ||||||
| off | ON | Num Popeye 3 | ||||||
| ON | ON | Num Popeye 4 | ||||||
| off | off | Game Difficulty Easy (0) | ||||||
| off | ON | Game Difficulty (1) | ||||||
| ON | off | Game Difficulty (2) | ||||||
| ON | ON | Game Difficulty Hard (3) | ||||||
| off | off | Bonus @ 40000 points | ||||||
| off | ON | Bonus @ 60000 points | ||||||
| ON | off | Bonus @ 80000 points | ||||||
| ON | ON | No Bonus | ||||||
| off | No Attract mode music | |||||||
| ON | Attract mode music | |||||||
| off | Cocktail | |||||||
| ON | Upright | |||||||